Quiz

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  1. A batter bats out of order and completes her at-bat. Before the next pitch the defense appeals the batting out of order. The effect for batting out of order includes that all outs made on the play are nullified, unless another infraction is appealed and ruled on resulting in an out prior to the batting out of order.2
  2. An ejected coach must leave the playing field, dugout and other team areas and be out of sight and sound.2
  3. An obstructed runner can never be called out between the two bases where she was obstructed.2
  4. Any substance, including dirt, applied to the pitcher’s hand must be wiped off if it would transfer to the ball.2
  5. At the moment of bat-ball contact, the batter’s foot may not touch the ground outside the lines of the batter’s box. The Effect for this is a dead ball and the batter shall be declared out2
  6. Attain a distance of 3-10 feet for tag plays.2
  7. Before starting the pitch, F1 stands on the pitcher’s plate with the heel of her pivot foot touching the front edge of the pitcher’s plate, and the toe of her non-pivot foot in contact with the back edge of the pitcher’s plate. This is legal.2
  8. Each team shall have at least nine eligible players in the game at all times.2
  9. For force plays at 1b, umpires need to work for a 90-degree angle to the throw, keeping the distance from the play closer than 18 feet and should stay within a 30- to 50-degree angle to 1b.2
  10. Getting the call right is an emphasis point and one of the articles listed in Section 1 of the CCA Manual as an “In Focus” item.2
  11. Good communications are a requirement for college umpires. This includes only verbal communication skills.2
  12. If a runner misses the plate and the catcher misses the tag, the umpire should make no signal, verbal or non verbal.2
  13. If the offensive coach tells the plate umpire at the beginning of the half-inning that she has a substitute for the first two batters, the umpire can take both immediately.2
  14. If the pitcher wants to intentionally give the batter a base on balls, a request to the umpire to do so should be allowed and the batter may be awarded first base without any pitches being thrown.2
  15. In a 2-umpire system the starting position for the base umpire with no runners on base is 18-20’ down the first base line, completely in foul territory, in an upright standing position and walking with the pitch.2
  16. In a 2-umpire system, between innings the base umpire should stand on the edge of the outfield grass approximately 30 feet from the foul line.2
  17. In a two-umpire system – if the base umpire does not chase, the base umpire has all tag up responsibilities at 1B and 2B on fly balls.2
  18. In a two-umpire system: with a runner on 2b only and less than two outs, the base umpire takes the tag-up on R2 and if the ball is caught then takes the play on R2 at 3b.2
  19. In all plate stances, it is imperative that the plate umpire is able to see the outside corner of the plate and an unobstructed line of vision of the ball from the pitcher’s release point through the strike zone to the catcher’s glove.2
  20. In an attempt to steal second base, R1 leaves first base before the pitcher releases the pitch. This is a “no pitch” and an immediate dead ball.2
  21. In the 2-umpire system, a runner is on 3rd only and a fly ball is hit to left field. The Base Umpire should move across the field towards first and glance at R3 tagging up if the BR has not yet approached first base.2
  22. In the 2-umpire system, a runner is on 3rd only and a fly ball is hit to left field. The Plate Umpire moves to obtain the best angle to watch the catch/no catch and the tag up at 3rd.2
  23. In the 2-umpire system, between innings the plate umpire should stand facing the team coming up to bat and be 8-10 feet from the line on a perpendicular line from where the foul line meets the plate.2
  24. In the 2-umpire system, the base umpire’s starting positions with no runners on base is no closer than 18 feet and in a set position.2
  25. In the Definitions section of the CCA Manual, there is an entry for the Third Dimension – the need to see simultaneous angles in order to see the play, move in, and look over the top of the play.2
  26. It is a good practice to contact your partner(s) before your game.2
  27. It is not necessary to continually keep your schedule blocks on Arbiter up-to-date as the assignors have plenty of time to schedule a game multiple times.2
  28. Obstruction occurs when a defensive player, not in possession of the ball nor in the act of fielding a batted ball, impedes the progress of a runner who is legally running the bases on a live ball.2
  29. One of the requirements for the pitcher before starting a pitch is for her to keep the hands separated as she steps onto the pitcher’s plate and take or simulate taking a signal from the catcher.2
  30. Plate umpires do not have to write down every conference if the time involved to do this will stop the flow of the game.2
  31. R1 leaves the base before the pitch is released. The batter grounds into a double-play. The defense may accept the result of the play.2
  32. The batter-runner collides with the first baseman who is attempting to make a play on an errant throw up the line (toward home plate). The fielder steps into the BR’s path to field the throw and does not have possession of the ball at the moment of the collision. This is ruled obstruction.2
  33. The batter-runner is considered outside the runner’s lane if either foot is in contact with the ground and is completely outside either line. It does not matter if the ball hits her or where the ball hits her body.2
  34. The catcher is wearing a highly reflective blue helmet with a mirror-like chrome finish. The umpire allows it since it is blue.2
  35. The intent of the MechaniGram diagrams in the CCA Manual is to show general areas of positioning, and not exact spots.2
  36. The NCAA strike zone is the area above home plate between the armpits and the top of the knees when the batter assumes her natural batting stance.2
  37. The No Huddle Defense is in effect for all games.2
  38. The obstruction rule states that the runner may not be called out even if she was clearly beaten by the throw.2
  39. The pitcher who brings a resin bag to the pitching circle is responsible for removing it each half inning as she leaves the field.2
  40. The rule book outlines acceptable warm up activities for both the offensive team and the defensive team at the start of the game, between innings or when a pitching change occurs.2
  41. The standard Effect for an illegal pitch is to award a ball on the batter and advance all runners one base2
  42. The SUP has introduced a new Wedge mechanic so umpires may position themselves for a better view of tag plays.2
  43. The Timing Play Indicator is used when there are two outs with a runner on first or second (other bases may also be occupied).2
  44. Umpires shall recognize that anything that may lead to a conflict of interest, either real or apparent, must be avoided. Gifts, favors, special treatment, privileges, employment or a personal relationship with a school or team that can compromise the perceived impartiality of officiating must be avoided.2
  45. When an infield fly is hit, the proper signal is for the umpire to extend the right arm above the head with a point of the index finger and make the appropriate verbal call.2
  46. When the ball goes out of play, a dead-ball appeal cannot be made until the umpire places a new ball into the game.2
  47. When the batter-runner steps back toward home plate to avoid or delay a tag by a fielder, she is out and all runners return to their last legally touched base at the time of this infraction.2
  48. When using the Wedge mechanic for tag plays, the umpire must adjust to maintain visibility of all the elements of the play.2
  49. With a runner on first base only (R1), the batter hits an extra base hit to the outfield and the base umpire does not chase. The plate umpire should move to the front of the circle and as R1 approaches 2B move to a primary position for a tag play at 3B.2
  50. With R1 at 1b and R3 at 3b, R1 attempts to steal 2nd and intentionally runs into right field to confuse the defense as R3 scores. The ball is dead, R1 is out, and R3 must return to 3b.2